An object of a glass material (material="glass_soda_lime") is drawn as an opaque coloured solid, on the default
fast camera and with quality="full" alike: what stands behind a pane or inside a glass is hidden.
Liquids are different: quality="full" draws a sim's liquids as clear liquid.
By design the fast camera draws matte surfaces only. quality="full" gives every object a matte plastic of its
colour: a physics material card does not choose how an object looks.
Give the object a glass look in a look file, which also turns on the full-material camera:
look = {"materials": {"pane_glass": {"preset": "glass_clear"}}, "assign": [{"match": "pane", "material":
"pane_glass"}]}, then sim.render(look=look) or alloy.camera.camera_scene(sim, look=look). match is a part
of the object's name.
Depth and segmentation images always take the glass surface (they do not see through it).